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| Old Skool Monsta Toolz OSMT and the OSM Adventure gametype. Monsters and Puzzles and Traps! Oh, my! |
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#61 |
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Registered Monkey
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I got a chance to see Dlarkin & Team Pancake Handshake's project yesterday, first hand. I was shown a bug in the Warlord code I need to fix, related to it's "flying death" state caused sometimes when you kill him while he's flying. He's meant to fall to his death and maybe fire off one last shot before death. Apparently, if he is doing a flying move (like a dodge move), but is actually touching the ground, like in the tight space I saw this happen when he was killed, the Landed() function doesn't register and he continues to play the falling animation forever. I can fix this for next version. In general I think Warlords work best in open spaces though, because they like to fly.
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- SuperApe ![]() -= Unreal Geek =-= Flash Padawan =-= Animation Refugee =-
Last edited by SuperApe; 06-15-2006 at 12:24 PM. |
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#62 |
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Registered User
Join Date: Apr 2006
Posts: 13
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First off, I just wanted to introduce myself and say thanks to SuperApe for letting my team and I take part in the OSMT beta test. I will be posting a thread on our project shortly w/ some screens and more info. Our project is entitled Isle Of Odin and is nearing about 6 months of limited production. Our team is 7 strong with 4 core members.
Can't wait to see what this community will produce! See you all around on the forums! -Tyler |
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#63 |
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Registered Monkey
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Welcome, techbinge. Glad to see you and can't wait for the rest of the group to see what your team has been up to.
techbinge is a member of another Team in the class that Dlarkin and Team Pancake Handshake was in. I met them yesterday and I suddenly realized they had been contacting me all along. ![]() Btw, I also noticed the "floating fly" bug is still possible. Of course, it appeared while I was demonstrating OSM-Gauntlet to someone yesterday. I think I know where the "bug" in that bug is and will fix next version. I also will try to update OSM-Gauntlet before the weekend, if I can.
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- SuperApe ![]() -= Unreal Geek =-= Flash Padawan =-= Animation Refugee =-
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#64 |
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Mad Mapraider Moron
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Welcome, techbinge!
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UCMP/UCMP2/UCMP3/UCMP4 Level designer Portfolio Bioware Level designer Author of DM-Frenzy, BR-Templus, BR/CTF/DOM-Templus2k4, DOM-DMP-Dissipate, DOM-DMP-Enchanted, CTF-UCMP-Aquatica, Shieldgun Mappack II, DM-UCMP2-Taron, CTF-OSR-Gladius, DM-TCMP-Gilles, CTF-UCMP3-Tidal |
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#65 |
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Mighty Pirate!
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I won't be quite ready for beta testing for a bit, but here's a progress shot. I've adopted the theme from my VCTF-Skorch for the map, so you can see the massive dying red giant in the sky. I think the red and high saturation blues are quite nice.
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#66 | |
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Administrator
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Quote:
OT: I always liked Skorch. Had a funny game at a LAN where my friend got out of his tank for a "look-see" and I swiped it. I barely made it back to my flag, but I healed it up and camped the base until my team finally managed to cap and break the tie. They were so pissed because they had all the good players. If you can't flag-camp your friends, then who? No one would admit giving me the tank, but I ratted him out after the round.
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"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." - Ralph Waldo Emerson Advanced UT2003/UT2004 Bot Pathing Tutorial 1on1 Ultra-Duel (UT2004 version available!) |
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#67 | |
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Mighty Pirate!
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Quote:
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#68 |
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beep...beep....beep...
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That looks very cool MP
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#69 |
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Registered Monkey
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That looks brilliant, MP.
What's it called?
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- SuperApe ![]() -= Unreal Geek =-= Flash Padawan =-= Animation Refugee =-
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#70 | |
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Administrator
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Quote:
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"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." - Ralph Waldo Emerson Advanced UT2003/UT2004 Bot Pathing Tutorial 1on1 Ultra-Duel (UT2004 version available!) |
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#71 | |
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Mighty Pirate!
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Quote:
I'm glad you like the screens. I played through Wangara, and my map offers quite the different sort of challenges and gameplay; it'll make for a pretty diverse pack. ![]() |
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#72 |
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┌┬┴┴┬──┼┼
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Of the maps i've seen/played, it looks like everyone's map is very unique. I can't seem to put a bunch of OSM maps together and point out similarities like I can with say, CTF. I think it'll help hit the MOD out.
I can't way to play the map-pack. |
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#73 | ||
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Registered Monkey
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Quote:
![]() Quote:
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- SuperApe ![]() -= Unreal Geek =-= Flash Padawan =-= Animation Refugee =-
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#74 |
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Mighty Pirate!
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I do like OSM-Kindle...
I finally have some time to work on this tonight, so I'll try and finish up the layout. I'll post more screens before I turn in. ![]() |
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#75 | |
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Administrator
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Quote:
this post, but I'm willing to expand it into another essay. ![]()
__________________
"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." - Ralph Waldo Emerson Advanced UT2003/UT2004 Bot Pathing Tutorial 1on1 Ultra-Duel (UT2004 version available!) |
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