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| Old Skool Monsta Toolz OSMT and the OSM Adventure gametype. Monsters and Puzzles and Traps! Oh, my! |
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#211 |
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┌┬┴┴┬──┼┼
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Any UT3 plans?
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#213 |
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Registered Monkey
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Yeah. I hope to *get* UT3 and some time to open it UP over Xmas break.
![]() Without seeing first hand what comes with the new game, I can't even begin to speculate on how/if OSMT would fit into it. I'll let you know after I've had a long winter's nap and a little egg nog. ...and btw... Shameless plug for votes in ModDB's Mod Of the Year 2007: ![]() (Click on this button to reach the OSMT ModDB page)
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- SuperApe ![]() -= Unreal Geek =-= Flash Padawan =-= Animation Refugee =-
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#214 | |
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Registered User
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Quote:
Well, I know it may be a really hard task, but I've always thought that vehicle support in OSMT ( I mean, vehicles with a bot-like AI ) would be nice, adding a great variety of new "enemies",as for example a Goliath as final enemy, or Airships fighting you outdoors. The only thing I`ve already manage to do are modified MiniGunTurrets ( the others are too powerful, in my opinion) which are automatic-controlled and became a serious enemy. Just few ideas from a newbie. ![]() |
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#215 |
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Registered User
Join Date: Jan 2009
Posts: 12
Downloads: 8
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How about bringing back the Nali? They were awesome. I liked the way they floated in mid-air whilst meditating.
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